Big Ideas

Big Ideas

User needs and interests drive the design process.
Social, ethical, and sustainability considerations impact design.
Complex tasks require different technologies and tools at different stages.

Content

Learning Standards

Content

design opportunities
drafting terminology
for example, scale, weight, plan, elevation, section
drawing standards
for example, line types, line weights
and conventions
for example, layout, drawing setup
scales for different types
for example, plans, section, detail
of drawings
drafting styles, including perspective, mechanical drafting, and architectural drawing
modelling using computer-aided design (CAD) and computer-aided manufacturing (CAM) software
coding for creating 3D representations of design solutions
equipment and tools for manual and computer-aided drafting

Curricular Competency

Learning Standards

Curricular Competency

Applied Design

Understanding context
  • Engage in a period of research and empathetic observation
    may include experiences; traditional cultural knowledge and approaches of First Peoples and those of other cultures; places, including the land and its natural resources and analogous settings; people, including users, experts, and thought leaders
Defining
  • Identify potential users and relevant contextual factors for a chosen design opportunity
  • Identify criteria for success, intended impact, and any constraints
    limiting factors such as task or user requirements, materials, expense, environmental impact
  • Determine whether activity is collaborative or self-directed
Ideating
  • Take creative risks in generating ideas and add to others’ ideas in ways that enhance them
  • Screen ideas against criteria and constraints
  • Critically analyze and prioritize competing factors
    including social, ethical, and sustainability
    to meet community needs for preferred futures
  • Maintain an open mind about potentially viable ideas
Prototyping
  • Visualize possibilities and develop a plan
    for example, pictorial drawings, sketches, flow charts
    that includes key stages and resources
  • Evaluate a variety of materials for effective use and potential for reuse, recycling, and biodegradability
  • Prototype, making changes to tools, materials, and procedures as needed
  • Record iterations
    repetitions of a process with the aim of approaching a desired result
    of prototyping
Testing
  • Identify sources of feedback
    may include First Nations, Métis, or Inuit community experts; keepers of other traditional cultural knowledge and approaches; peers, users, and other experts
  • Develop an appropriate test
  • Conduct the test, collect and compile data, evaluate data, and decide on changes
Making
  • Identify and use appropriate tools, technologies
    tools that extend human capabilities
    , materials, and processes
  • Make a step-by-step plan and carry it out, making changes as needed
  • Use materials in ways that minimize waste
Sharing
  • Decide on how and with whom to share
    may include showing to others or use by others, giving away, or marketing and selling
    product and processes
  • Demonstrate product to users and critically evaluate its success
  • Identify new design goals

Applied Skills

Demonstrate and document an awareness of precautionary and emergency safety procedures
Develop competency and proficiency in skills at various levels involving manual dexterity and drafting techniques
Identify the skills needed, individually or collaboratively, in relation to specific projects, and develop and refine them

Applied Technologies

Choose, adapt, and if necessary learn more about appropriate tools and technologies to use for tasks
Evaluate impacts
personal, social, and environmental
, including unintended negative consequences, of choices made about technology use
Evaluate the influences of land, natural resources, and culture on the development and use of tools and technologies